Getting Started with SpriteKit by Jorge Jordan

Getting Started with SpriteKit



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Getting Started with SpriteKit Jorge Jordan ebook
Publisher: Packt Publishing, Limited
Page: 182
ISBN: 9781785887338
Format: pdf


Start by downloading the starter project. This walkthrough requires Xcode 5.0. Tapity Tapper (My iOS Flappy Bird Clone using Sprite Kit): Getting Started. Before you implement the touch handling, first you'll create a basic Sprite Kit scene displaying the sprites and artwork. It's a simple Sprite Kit based game configured with both iOS and OS X targets. Read a free sample or buy Getting Started with Sprite Kit by Jorge Jordán. SpriteKit provides a graphics rendering and animation infrastructure that you can use to animate arbitrary textured images, or sprites. This Game Center tutorial shows you how to add matchmaking and multiplayer capabilities into a simple game. Open up Xcode and create a new project. Create a new Xcode project for an iOS app using the Single View Application template. Before we get started, I wanted to discuss how Metal compares to higher level frameworks like Sprite Kit, Scene Kit, or Unity. You can read this book with iBooks on your iPhone, iPad, iPod touch or Mac. Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework. In iOS 7, Apple introduced Sprite Kit, a framework for the high- performance rendering of 2D graphics. You can find an index of this series here.





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